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- #Command & conquer 3 tiberium wars v1.09 nodvd Patch#
- #Command & conquer 3 tiberium wars v1.09 nodvd upgrade#
- #Command & conquer 3 tiberium wars v1.09 nodvd free#
* The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. * Devastator Warship: Range increased by 20%. Scrin Balance Changes * Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%.
* Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. * Catalyst Missile: Support Power cost increased by 33% to 2000.
#Command & conquer 3 tiberium wars v1.09 nodvd upgrade#
* Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%. * Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads. Main weapon's attack power increased by 25%. This does not affect the Avatar's extra weapon gained from commandeering a Beam Cannon. * Stealth Tank: Attack power increased by 66%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly. * Commando: Suppression time reduced by 70%. * Fanatics: Cost/Build time reduced by 13% to 700/7. Brotherhood of Nod Balance Changes * Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry. This means the Sonic Emitter can no longer one-shot-kill certain vehicles. * Sonic Emitter: Attack power reduced by 25%. This makes the vehicle slightly less effective at quickly changing targets. * Mammoth Tank: Turret turn rate reduced by 66%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly. GDI Balance Changes * Grenadier Squad: Range increased by 20%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges. * GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized. Overall rate of income reduced by approximately 35%. General Balance Changes * Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Balance Changes The following balance changes are intended to make resource-gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination. New expansion fields have been added to the far side of each basin containing a player position. * Rebalanced: Tiberium Gardens III (Kane Edition) This Kane Edition map no longer has Tiberium fields along the narrow ridges. * Rebalanced: Pipeline Problems This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position.
#Command & conquer 3 tiberium wars v1.09 nodvd free#
Various objects throughout the map have been removed to free up room for base building and combat. Expansion Tiberium fields switched from blue to green.
* Rebalanced: Tournament Tower This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Garrisonable structures should now be symmetrical for both players.
* Rebalanced: Barstow Badlands This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. This is a four-player map available for unranked matches. Multiplayer Maps * New: Wrecktropolis The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. * Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect. * Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected. * Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker. * Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed. * Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range. Previously they continued providing Ground Control for several seconds while their husks remained onscreen. * Structures now lose Ground Control radius as soon as they are destroyed. Bug Fixes * Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.
#Command & conquer 3 tiberium wars v1.09 nodvd Patch#
The patch offers more bug fixes, balancing changes and a new multiplayer map. EA has released a new Command & Conquer 3: Tiberium Wars patch, updating the sci-fi strategy game to v1.09.